

In this tab, I tried to teach you the necessary tools for Texture Painting. You learn how to create image texture and apply it to the model and prepare everything for Texture Painting tab. Now we are ready to move into the shading tab.

You learn a lot about unwrapping such as mark seams and what they are and what they do and where should we add them how to unwrap hole model into on UV map. Next, we learn how to UV Unwrap those three models. In this part, we will get acquainted with the useful tools of Modeling such as extrude, bevel, proportional editing, some of the modifiers and a lot more which once you learn those correctly, it will allow you to model any kind of other model. This Course has 8 chapter that starts from learning fundamental of Blender and goes up to modeling and texture painting.Äuring this journey, we model three low-poly Sci Fi models. I used graphic Tablet for texture painting but it will work with mouse as well but recommend using a graphic tablet. I will take you through the low poly modeling and most important thing that we are going to Focus on, is the texture painting in Blender. We start from the interface overview until we reach the modeling and finally Texture Painting in Blender.

In this course, we will go on an attractive journey together to Step by step learn the Blender. Welcome to our new course about Modeling and Texture Painting in Blender! You will learn all of the tools that will be needed for this course. Mac or PC capable of Running Blender Version 2.8 or above Project file and all assets, including grass, trees, barrel, textures and more.Learn UV map and unwrap all the Models and how to add mark seams.Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering.Use Blender and understand it’s interface.
